Users who have been following 3DMX for a long time should have noticed that we have been sharing more learning information recently, whether it is the FormBox online course ( click here for tutorials ), the Phrozen 3D printer tutorial ( click here for tutorials ), or the FLUX laser engraving machine tutorial ( click here for tutorials ). In addition to encouraging home learning due to the impact of the pandemic, we also hope to bring industrial technology closer to life.
Since the United States first promoted "STEAM" education in 2006, it has been in place for many years. With the development of more mature technology, 3D printing and processing technology is no longer limited to the industrial field. With the development of AI artificial intelligence, the transformation of "STEAM" talents will become the key to future competitiveness.
"STEAM" originated from educational reforms in the United States. Initially, it only had four elements: "Science," "Technology," "Engineering," and "Mathematics." Later, "Art" was added, making it five main elements. These themes are integrated with education to cultivate the ability to apply technology and solve problems, which is an essential competitive advantage in the future world.

This development continued until 2018, when STEAM-related job opportunities were twice as many as in other industries. Countries around the world, including Japan, South Korea, and Germany, have also adopted related education. According to a 2017 report by the National Association of Colleges and Employers (NNACE), fresh graduates in STEAM-related fields have the highest starting salaries, and salaries in cross-industry fields are also higher than in other industries.
AI has made rapid progress in the past decade. According to estimates from global market research companies, informatization and automation over the past 40 years have replaced about 30% of the workforce, and 5G will drive Industry 4.0 to replace up to 90% of the workforce in the future. Based on Taiwan's labor force of 11.96 million in October this year and an average labor participation rate of 60%, it is conservatively estimated that the number of unemployed will reach about 2.15 million, nearly five times the current unemployment rate. This makes irreplaceable integrative talents even more valued.
In order to have cross-disciplinary and integrated competitiveness, " STEAM " has received more attention from enterprises, colleges and universities, and vocational training centers in recent years, and concepts such as "collaborative youth" and "multi-application" have emerged. As industrial technology becomes more widespread and the era of Maker arrives, the transformation of STEAM talents is no longer just a science toy for elementary school students, but a holistic plan from education policy to career development.
A New Opportunity for STEAM Talent Transformation
Technological advancements bring both convenience and challenges. Whether one will be replaced by AI or master technology in the future will be the key to success or failure. Thanks to the increasing prevalence of industrial technology, STEAM cross-disciplinary technologies that were difficult to integrate in the past are now available in affordable and easy-to-use desktop options. Professional tools such as 3D printing , 3D scanning , laser processing , vacuum forming , and even CNC milling machines can be used directly in the office or classroom.
Whether in schools or businesses, learning through reflection, practical application, and result verification represent the best approach to integrated innovation. Mastering cross-disciplinary technologies will bring greater value to individuals and enterprises. Contact us now for the latest STEAM solutions , or like and follow our fan page to receive more tutorials and new applications.
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